Tuesday, January 11, 2011

Creative Multimedia: The driving force behind technology and society (video)

Due to some technical problems, the flash presentation of our work cannot be posted here. However, i've uploaded the file online and you can download it here. No worries, it's just about 100 KB in size.

Saturday, January 8, 2011

The 5 Drawings





The 50 Sketches

Random Word: BOOK
Statement: Creative Multimedia: The Driving Force of Technology and Society












Essay for The Driving Force of Technology and Society

The Driving Force of Technology and Society.

      In the creative multimedia industry, there are a lot of fields which student can choose to study. Fields like film and animation, interior design, interface design, digital media and VR (Visual Reality) are fields that you can find in creative multimedia. But, do you know the information about these fields when you are going to study? Below is the information about the fields in creative multimedia.

      Film and animation is a major field of study in Creative Multimedia, and is also one of the products of traditional multimedia. Without it, creative multimedia study would not have flourished, or even existed to begin with. There are mainly two categories in this field - film and animation. Film is essentially real-life motion pictures, while animation is hand-illustrated drawings that depict motion. But as technology develops, animation has evolved from stop motion to computer animation. There are two components that define film and animation: audio and visual. Audio can be divided to background music, sound effects, and narration while visual comprises videos and animation. Illustration, character design and visual effects make up the designing component. Film was introduced in the 19th century as moving pictures, then silent films and after that, talking pictures. Not long after, color films and television were invented, and now we have high-definition as well as 3D movies. Now that the technology in the animation industry is so advanced, we are witnessing computer and 3D animation surfacing. These improvements in animation mark a big step from the olden days when we had flip book animation and sand animation. The knowledge of each specific branch of this field of education is very important and they are often closely linked together. To be a lead in this industry, we need to be able to keep up with times and technology, together with the basis, both theory and practical.

     Interior design is defined as the art of planning, decorating, furnishing and creating interior of buildings like houses, offices, shops and more. Interior designers need their coordinative and creative thinking skills to design a plan that satisfies and fulfills their requests. Interior designers also need to follow the interior designing process - a systematic and coordinated methodology including research and analysis. As the technology now is more advanced, virtual makeovers are invented for the designer’s convenience. Clients are able to see the design of their houses through the computer screen. The programme revolutionizes interior design from a customer’s perspective, making the design process more interactive and exciting in a relatively technological but labor-intensive environment. Design concept is always confused with style, which involves a great understanding of architectural content, the socio-cultural and programmatic requirements of the client.

     What is an interface? Simply speaking, interface is what the user sees and touches, how the user is allowed to interact with the system and technologies that facilitate the interaction. Besides, toolkits that allow creating and modifying the interface also defines interface. The interface has to be consistent with the message’s overall theme and objective. The principles that have to be considered carefully while designing an interface are divided into many parts, one of it being its compatibility with the screen estate which is 640x480 is CD, 800x600 is web. Usability and functionality are part of the principles that have to be considered. Usability means how easy it is to understand the interface and the functionality is how reliable are the interactive controls. Besides, the components are also important in interface design. Examples of components include the background and textures; buttons, icons and picons; cursors and pop- up balloons; sound and sound effect; feedback; splash screen; menu screen as known as Graphical User Interface (GUI).  Metaphors refer to an experience which using familiar items. When designing an interface, it should assume the same style and presentation as the theme and objective of the application such as news, games, storytelling, kiosk and menu. 

     Digital media are usually electronic media that work on digital codes. Today, computing is primarily based on the binary numeral system  . Basically digital media refers to any type of electronic media out there. Digital media such as digital video and digital audio can be created, referred to and distributed via digital information processing machines. Digital media represents a profound change from previous (analog) media. Today, media can be accessed in many ways, including with hand held devices like mobile phones, laptops, desktops, mp3 players, and more. Digital media must be stored in an electronic way, so there is a lot of digital content on the internet today, including text content, pictures, audio content, as well as video content. Through the history of internet, digital media has been developing in various ways. Digital media emphasises the creation of information driven content in the digital technology realm. The works are designed to provoke reaction, involve video, animation, sound and multimedia displays and allow the user to explore and push the boundaries of media production. The digital game displays take an innovative approach to the game experience. Of particular interest are works that reveal new means of representation and interaction with the potential to influence, delight, educate, and challenge.

     Visual Reality (or as we like to call it, VR) environments can be divided into four categories, which are total immersion, partial immersion, augmented reality, and desktop. Total immersion, the most elaborate and expensive form, attempts to put the user completely into a computer-generated world. Many total immersion systems are installed in their own rooms or in special modules so that the user may be surrounded by visual, audio, and any other sensory experiences being simulated. Partial immersion includes some special sensory devices, such as goggles or gloves, but is not as extensive as full immersion. Next, augmented reality creates images and sounds that are merged with real-life images or sounds. Augmented reality is sometimes seen as a hybrid or bridge environment between VR and the physical world. Finally, desktop VR is the most basic form, typically a 3-D interactive application on a desktop computer; in most cases this involves only standard computer equipment and no special viewing or other sensory devices. Desktop VR is generally the least costly VR environment. Some of the key business and commercial fields that have deployed VR technology include aviation, engineering, medicine, law, and general management functions. The legal profession has benefited from the technology's versatility, too. Law students investigating courtroom procedures and argumentation can vicariously interact with "individuals" in a fabricated courtroom. Virtual reality has proven a particularly useful tool in engineering and design. Major automotive, aerospace, and other machinery companies, for examples, have eagerly added VR capabilities to their product development processes. The simplest form of virtual reality is a 3-D image that can be explored interactively at a personal computer, usually by manipulating keys or the mouse so that the content of the image moves in some direction or zooms in or out. Popular products for creating virtual reality effects on personal computers include Bryce, Extreme 3D, Ray Dream Studio, trueSpace, 3D Studio MAX, and Visual Reality.

      How does all that fit into the development of our society? Creative multimedia is the driving force which strives to promote the concept of multimedia communications in business, art and design, entertainment and education. Multimedia is not just about the technology and also about creativity. Society is faced with increasing new forms of multimedia communication, both from the technological tools and the messages beamed to us each day via a saturated electronic environment. As the world shifts into the global digisphere, our next generation faces even bolder challenges to become future media creators. Creative multimedia also promote, train and educate the creative local society. The creative and media sector is thus the true heart of the Information Society, as it represents the segment that is the most accessed and most accessible by the masses.

*GROUP ASSIGNMENT* Creative Multimedia

Mind Map of Creative Multimedia for Creative Studies.




Mind Map for The Driving Force of Technology and Society.



Wednesday, December 8, 2010

Lesson 6- Random word/ Image association

Random words is a simple but surprisingly effective creative technique.

How to use it?
1) Find a random word that will be used as a stimulus for new ideas.You can do this in a number of ways such as...

  • Look around you.
  • Open a book at a random page. Run your finger around the page and stop at a random point. Look for a suitable word near your finger.
  • Ask the people you are with to give you a random word.
2) Find associations
  • Think about other things which the word reminds you.
  • Follow associations to see where they go.
  • When working with a group of people, you can write these down on a flipchart as people call them out.
3) Use the associations to create new ideas
  • Create new ideas by linking any of the associations with your problem.
  • Write the ideas either next to their associations from step 2 or on a separate page.
  • If other people give ideas that trigger further ideas from you, then you can go off down that route to see where it goes.
How it works?
Random words works in particular by making you go elsewhere for ideas, and hence pushes you out of your current thinking rut. It uses the principle of forced association to make you think in new ways and create very different ideas.

Examples of random words and image association..



Exercise:
We are asked to create a scary image or an object with association of an image of a kitten that will instill fear among people through out the ages. Then explain what and why it is scary to us.

Kitten: paws, teeth, furry, sound of "meowing"

Teeth- Sharp teeth; there are a lot of sharp pointed in the jungle to scare the people away..

Tadaa!!~ :P

Lesson 5- Juxtaposition

Juxtaposition can be defined as placing two variable, side by side and their contrast or similarity are shown through comparison. In random, two random objects moving in parallel, a technique intended to stimulate creativity. Usually "turning" something familiar to something less familiar or vice- versa.

Here's some of the example of Juxtaposition...





sources: Google image, wikipedia.com

CLASS EXERCISE:

We did a little world play exercise which is the first thing we need to do is choose 3 numbers from 01-100 and write them down. We are given a list of words with number beside them. The next step is to match the words' number with the numbers that we have chosen and write down the words.
sorry, i forgot to write the number down.
anyhow, the left hand side is 1-9 then 0;
the right hand side is 0, 9- 1.
These were the 3 numbers that i have chosen.
Then lecturer asked us to form a sentence using these words that have been chosen.
  1.  Three birds fly in the strong wind.
  2.  She pours the oil towards the wood.
  3. The leaf is burning on the rock.
Then lecturer asked us to draw the sentences that we just wrote.




After that, we are asked again to draw another three drawings which are combine the two words which its exact meaning.
Fly wind
Oil wood
Leaf rock
Next exercise, we are asked to choose 2 animals and combine them together to form a species that is impossible to survive. 
This is mine. the rabbit fish~
Here goes to another exercise- analogy, which is writing a poem.
CHILI vs LOVE
You are so hot.
You are so spicy.
You make me excited once i bite you.
LIFE vs CANDLE
Life just like a candle.
We couldn't know when the fire will melt off by itself.
Appreciate the time you having now.
Don't regret after losing it.

ICE CREAM vs PAIN
You are so sweet.
You are so colourful.
Have you once in a life time is heaven.
But having you most of the time is hell.